![]() This method can be used to plan during the short grace period before the incursion timer starts on entering the room. This can be used to re-check the room layout, open/closed doors, and the architects and their outcomes when killed. Another option is to enter the incursion immediately and use the "League Interface" or "Open Incursion Map" hotkeys selected in the Input Options menu.This can be useful to plan your strategy and to skip navigating through her dialogue menu. This screen also shows a preview of the architects that appear in the current room, as well as a button to enter the incursion. Control + left-clicking Alva will bring up the Temple of Atzoatl UI, allowing you to view your temple progress.Makes the chance of finding other specific rooms go up slightly, because there are fewer total rooms that have a chance to spawn on the next incursion. This will improve the chances to select a favourable room. Once a room reaches tier 3, that room will no longer be selectable in future incursions.Maximum tier - All incursion rooms have a maximum of tier 3. While it may not be efficient from a resource perspective, it will improve the chances to reach a fully upgraded room of the desired type. This is a trade-off as it will require more Alva encounters or missions to complete a full temple this way, instead of completing all rooms in each area. For players who want to maximize their chances to upgrade a specific room type, ignoring all further incursions in the area and starting a new area will allow that room to be chosen again. For example if you changed an Antechamber to a Corruption Chamber, Alva will not spawn an incursion for the Corruption Chamber in the same zone. ![]() Incursions per map - You can encounter a specific room at maximum only once per area. Dying, logging out, or failing to kill an architect in time will not change the room, but will deplete one of the 12 incursions. Once a room is generated, it cannot be changed entering a new area will retain the next room choice. Non-resident architects, or architects competing for an untiered room, are randomly selected from the remaining pool of architects when interacting with Alva to access the next room. Resident Architects will always appear in their own rooms, and cannot appear in other rooms. ![]() It is possible for the last room in one area and the first room in the next area to be the same. Rooms are pre-selected upon generating the area, and cannot pick the same room twice. The layout of the temporal incursion will depend on the current room. Incursion rooms can be either changed or upgraded by killing one of the two Architects present in the incursion. This item will drop on the ground when leaving an Incursion. Within temporal incursions the rooms can be connected by opening doors with Stone of Passage Stone of Passage This item can be placed into an Altar of Passage to create a connection between two adjacent rooms in the Temple of Atzoatl. ![]() The temple will be spawned with a random selection of tier 0 and tier 1 incursion rooms within 11 connectable spaces. After 12 incursions, the rooms are combined into one large dungeon, the Temple of Atzoatl. Incursion rooms are small zones that can be explored in temporal incursions. ![]()
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